Performance der Berechnung gesteigert
git-svn-id: http://svn.lsim.tuxzone.org/trunk@14 4bec179b-ab65-46ed-a5f8-55b8b5c735d0
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@@ -40,7 +40,7 @@
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SimulScene::SimulScene ( QObject* parent ) : QGraphicsScene ( parent ) {
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//variablen initialisieren
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setTimePerStep(0.00001);
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setSteps(21234);
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setSteps(210000);
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//setMeterPerPx(1/1000.0);
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setMeterPerPx(1);
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@@ -586,7 +586,24 @@ void SimulScene::setTimePerStep(double time) {
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*/
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void SimulScene::startCalculation() {
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pathItem1->setPath(QPainterPath());
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//Feld Item Listen erzeugen
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calcEFieldList.clear();
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calcBFieldList.clear();
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for(int i = 0; i < items().size(); ++i) {
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//HomoEFieldItems Abarbeiten
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if (qgraphicsitem_cast<HomoEFieldItem*> (items().at(i)) != 0) {
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calcEFieldList << qgraphicsitem_cast<HomoEFieldItem*> (items().at(i));
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}
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//HomoBFieldItems Abarbeiten
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if (qgraphicsitem_cast<HomoBFieldItem*> (items().at(i)) != 0) {
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calcBFieldList << qgraphicsitem_cast<HomoBFieldItem*>(items().at(i));
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}
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}
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//berechnung starten
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ellipse1->calculateProbePath(ellipse1->pos());
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pathItem1->setPath(ellipse1->getFlightPath());
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//animationspfad berechnen
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@@ -626,7 +643,7 @@ void SimulScene::setSteps(int steps) {
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double SimulScene::getPowerAt(QPointF point, double charge, double speedX, double speedY, char xy) {
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double dPower = 0;
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for(int i = 0; i < items(point).size(); ++i) {
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/*for(int i = 0; i < items(point).size(); ++i) {
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//HomoEFieldItems Abarbeiten
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if (qgraphicsitem_cast<HomoEFieldItem*> (items(point).at(i)) != 0) {
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HomoEFieldItem* myHomoEFieldItem = qgraphicsitem_cast<HomoEFieldItem*> (items(point).at(i));
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@@ -656,6 +673,48 @@ double SimulScene::getPowerAt(QPointF point, double charge, double speedX, doubl
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}
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//qDebug()<< PowerRadAngle;
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if (xy == 'x') {
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dPower += absLorentzPower * cos(PowerRadAngle);
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}
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if (xy == 'y') {
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dPower += absLorentzPower * sin(PowerRadAngle);
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}
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}
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}*/
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for (int i=0; i<calcEFieldList.size(); ++i) {
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//HomoEFieldItems Abarbeiten
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HomoEFieldItem* myHomoEFieldItem = calcEFieldList[i];
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if (myHomoEFieldItem->contains(myHomoEFieldItem->mapFromScene(point))) {
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double power = (myHomoEFieldItem->getFieldPower() * charge);
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double degAngle = myHomoEFieldItem->getRotation();
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double radAngle = degAngle/180.0*PI;
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if(xy == 'x') {
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if (degAngle != 180.0) dPower += power * -sin(radAngle);
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}
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if(xy == 'y') {
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if (degAngle != 90.0 && degAngle != 270.0) dPower += power * cos(radAngle);
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}
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}
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}
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for (int i=0; i<calcBFieldList.size(); ++i) {
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//HomoBFieldItems Abarbeiten
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HomoBFieldItem* myHomoBFieldItem = calcBFieldList[i];
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if (myHomoBFieldItem->contains(myHomoBFieldItem->mapFromScene(point))) {
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double absSpeed = sqrt(speedX * speedX + speedY * speedY); // Geschwindigkeit im Betrag |v|=sqrt(vx^2+vy^2)
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double absLorentzPower = (charge * absSpeed * myHomoBFieldItem->getFluxDensity() ); //Kraft im Betrag: |F| = q*v*B
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double speedRadAngle = atan2(speedY,speedX); //Winkel des Geschwindigkeitsvekors zur x-Achse im Bogenmass
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double PowerRadAngle; //Winkel des Lorentzkraftvektors zur x-Achse im Bogenmass
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if (myHomoBFieldItem->getIsDirectionIntoPlane()) {
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PowerRadAngle = speedRadAngle + PI/2.0;
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} else {
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PowerRadAngle = speedRadAngle - PI/2.0;
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}
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//qDebug()<< PowerRadAngle;
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if (xy == 'x') {
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dPower += absLorentzPower * cos(PowerRadAngle);
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}
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